Loot Generation Controller

Lore

There he stood, standing there, menacingly. The black sky smelled of mildew, out of your left ear you hear a crow shrieking. It’s been years since you stood in front of another person, you think to yourself, “is that even a person?” Suddenly the figure reaches down and sprints, you find a gun to your head and the now apparent animatronic asking you if you have heard about your cars extended warranty. You didn’t know, last time you drove 4 months ago was without insurance and well, you needed insurance to have a car and if you didn’t have insurance the warranty surely must have expired right? Replying to the animatronic you exclaim “uh, I don’t know there was uh I.. I..” The animatronic had no time for your senseless quarrel, you thought you were a goner. UNTIL FROM THE SKIES CAME JOOOHHHNNN CEEEEEENNNNAAAA with his iconic theme song playing " ba ba da ba bah da ba bah." All of a sudden John Cena appears everywhere around you simultaneously. There it is! A healthpack, you can now heal yourself and get out of here!

How it works

The loot generation controller handles the spawning of loot around the game map. Money has a 60% chance to spawn, guns 20% and upgrades 20%. Loot is distributed according to a standard distribution, centered at the middle of the game map. Before the spawning of a new loot wave, all of the loot will be removed. Allowing for higher-tier loot to appear as the game progresses.