Gun
The gun is an archaic weapon that propels small bits of metal by explosions. Why do our alien overlords choose to use these weapons against robots? Because their military industrial complex was geared towards defeating humans, and then the gun manufacturers used lobbying to outlaw more advanced forms of weaponry so they could keep reaping those sweet profits. Anyway, the gun object has the following properties.
Instance Variables
Instance variables for the Gun object
Name |
Type |
Description |
---|---|---|
gun_type |
GunType enums |
An enum that describes what type of gun this is |
level |
number |
The level of the gun |
damage |
number |
How much damage the gun does per hit |
fire_rate |
number |
If greater than zero, how many bullets are shot at the same time |
range |
number |
How far the gun can shoot, in game board units |
mag_size |
number |
How many shots you can make before needing to reload |
mag_ammo |
number |
How many bullets are currently loaded in the magazine |
__str__ |
string |
returns a string describing the gun |
Gun type enum
The following are the enums described above
Gun Type |
number |
---|---|
None |
0 |
handgun |
1 |
assault_rifle |
2 |
shotgun |
3 |
sniper |
4 |
Gun stats
Below are the stats for each gun type, for each level
level 1
damage |
fire rate |
range |
mag size |
|
---|---|---|---|---|
handgun |
25 |
n/a |
30 |
5 |
assault_rifle |
15 |
3 |
50 |
12 |
shotgun |
10 |
4 |
10 |
1 |
sniper |
50 |
n/a |
100 |
1 |
level 2
damage |
fire rate |
range |
mag size |
|
---|---|---|---|---|
handgun |
40 |
n/a |
35 |
7 |
assault_rifle |
15 |
5 |
60 |
20 |
shotgun |
10 |
6 |
20 |
3 |
sniper |
80 |
n/a |
200 |
2 |
level 3
damage |
fire rate |
range |
mag size |
|
---|---|---|---|---|
handgun |
60 |
n/a |
50 |
11 |
assault_rifle |
20 |
5 |
60 |
25 |
shotgun |
20 |
8 |
30 |
5 |
sniper |
100 |
n/a |
300 |
2 |