=============== Consumables =============== Lore ------ Robots picked up their habit of consumption from the humans they replaced. This consumption is purely performative, as robots are not actually affected by the items they consume. All of these buffs latently exist within the robots capabilities, but they choose not to use them without consuming. This finicky behavior is a side effect of creating AI based off of humans. Important information ---------------------- Consumables are items which can be bought in the shop. They are single use items, costing various amounts of money. Types of Consumables ---------------------- ================ ===== ============ Name Cost Description ================ ===== ============ Speed Boost 20 Gives the player a 20% speed boost for 10 turns. Health Pack 25 When used, gives up to 50 additional health to the player. Shield 30 Shields the player from an oncoming bullet (and therefore damage). Radar 40 Increases range player can see by 20% for 10 turns. Grenade 55 Damages everything in a radius, see grenade documentation for more information. ================ ===== ============