===== Wall ===== Lore ------------------ After countless cycles of non-stop conflict, this once beautiful, high-tech civilization has become a husk of its former self. It's a miracle that a few of these once miraculer structures still stand today- as dilapidated as they are. While these buildings may have been reduced to clusters of walls, they may still provide a protective barrier between you and your foe- at least while they can still withstand the blows. No one can hide forever... Basic Info ------------------ The Wall is an object that will spawn in one of the map's nine subplots (see map documentation for more info). Walls are collidable objects, meaning that a shooter object will cease movement if they run into it. These walls can be damaged and even destroyed by bullets and grenades. Instance Variables ------------------ ================ =========================== =================== Name Type Description ================ =========================== =================== Hitbox Hitbox the wall's hitbox. Health int the wall's health. Collidable Boolean determines if objects can collide with it. Destructable Boolean determines if it can be hurt by bullets and grenades. ================ =========================== ===================