===== Door ===== Lore ----- The doors in this husk of a human city are rather small. Well, you're actually kinda big. Going through a door requires precision, grace, sophistication, swagger and a bit of cringe. Most people aren't up to the task, so you best be going around them doors, ya see? Important information ------------------------ The door is an object that will open if the player is nearby (look at interact controller for more information) The door is 10 x 3, so the player must be lined up with the door to pass through (player is 10 x 10). You cannot collide with a door if it is open, only if it is closed. Instance Variables ------------------ ================ =========================== =================== Name Type Description ================ =========================== =================== Hitbox Hitbox The doors hitbox Health int How much health the door has Open Speed int Speed at which door opens (opens instantly) Open State boolean Determines if door is open Collidable boolean Determines if door is collidable ================ =========================== ===================